Added 'math.c' for optimized math and bit operations
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22
src/heap.c
22
src/heap.c
@@ -1,6 +1,7 @@
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#include <stdbool.h>
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#include "heap.h"
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#include "mmgr.h"
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#include "math.h"
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#include "types/status.h"
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#define AVAIL 0
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@@ -23,23 +24,6 @@ struct heap_node_t
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size_t state : 2;
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} __attribute__ ((packed));
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size_t ilog2(size_t n)
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{
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size_t m = n;
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size_t count = 0;
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bool isPowerOfTwo = true;
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while(m)
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{
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if((m & 1) == 1 && m > 1)
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{
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isPowerOfTwo = false;
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}
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count++;
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m >>= 1;
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}
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return count - (isPowerOfTwo ? 1 : 0);
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}
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size_t find_free_block(struct heap_t *heap, size_t height)
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{
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if(height > heap->tree_height)
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@@ -95,7 +79,7 @@ int heap_contruct(struct heap_t *heap, void *base, void *start, size_t heap_size
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heap->header = (struct heap_node_t*) start;
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heap->heap_size = heap_size;
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heap->block_size = block_size;
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heap->tree_height = ilog2(heap_size / block_size);
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heap->tree_height = llog2(heap_size / block_size);
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size_t header_size = (heap_size / block_size) << 1;
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for(size_t i = 1; i <= (heap_size / block_size) * 2; i++)
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{
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@@ -136,7 +120,7 @@ void *heap_allocate(struct heap_t *heap, size_t size)
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{
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size += heap->block_size - 1;
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size -= size % heap->block_size;
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size_t height = ilog2(size / heap->block_size);
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size_t height = llog2(size / heap->block_size);
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size_t index = find_free_block(heap, height);
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if(index)
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{
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