Started work on a memory allocator
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97
src/allocator.cpp
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97
src/allocator.cpp
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#include "allocator.hpp"
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#define AVAIL 0
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#define UNAVAIL -1
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inline size_t ilog2(size_t n)
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{
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size_t m = n;
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size_t count = 0;
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bool isPowerOfTwo = true;
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while(m)
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{
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if((m & 1) == 1 && m > 1)
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{
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isPowerOfTwo = false;
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}
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count++;
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m >>= 1;
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}
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return count - (isPowerOfTwo ? 1 : 0);
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}
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kernel::Allocator::Allocator(void* base, size_t heapSize, size_t blockSize)
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{
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this->base = (char*) base;
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this->heapSize = heapSize;
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this->blockSize = blockSize;
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this->treeHeight = ilog2(heapSize / blockSize);
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size_t headerSize = (heapSize / blockSize) << 1;
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for(size_t i = 1; i < (heapSize / blockSize) * 2; i++)
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this->base[i] = UNAVAIL;
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for(size_t i = 0; i < heapSize / blockSize; i++)
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{
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if(blockSize * i >= headerSize)
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{
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size_t index = i + (1 << treeHeight);
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this->base[index] = AVAIL;
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for(; index > 1 && this->base[index ^ 1] == 0; index >>= 1)
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{
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this->base[index] = UNAVAIL;
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this->base[index ^ 1] = UNAVAIL;
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this->base[index >> 1] = AVAIL;
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}
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}
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else
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{
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this->base[i + (1 << treeHeight)] = 1;
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}
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}
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}
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void* kernel::Allocator::allocate(size_t size)
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{
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size += blockSize - 1;
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size -= size % blockSize;
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size_t height = ilog2(size / blockSize);
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size_t index = findFreeBlock(height);
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if(index)
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{
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base[index] = height + 1;
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return (void*) ((size_t) base + (blockSize << height) * (index - (1 << (treeHeight - height))));
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}
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return NULL;
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}
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void kernel::Allocator::free(void* location)
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{
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size_t offset = (size_t) location - (size_t) base;
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size_t index = (offset / blockSize) + (1 << treeHeight);
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for(; index > 0 && base[index] == UNAVAIL; index >>= 1);
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base[index] = AVAIL;
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for(; index > 1 && base[index ^ 1] == AVAIL; index >>= 1)
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{
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base[index] = UNAVAIL;
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base[index ^ 1] = UNAVAIL;
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base[index >> 1] = AVAIL;
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}
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}
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size_t kernel::Allocator::findFreeBlock(size_t height)
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{
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if(height > treeHeight)
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return 0;
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for(size_t index = 1 << (treeHeight - height); index < 1 << (treeHeight - height + 1); index++)
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{
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if(base[index] == AVAIL)
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return index;
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}
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size_t index = findFreeBlock(height + 1);
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if(index)
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{
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base[index] = UNAVAIL;
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base[index << 1] = AVAIL;
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base[(index << 1) ^ 1] = AVAIL;
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}
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return index << 1;
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}
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40
src/allocator.hpp
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40
src/allocator.hpp
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@@ -0,0 +1,40 @@
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#ifndef ALLOCATOR_H
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#define ALLOCATOR_H
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#include <stddef.h>
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namespace kernel
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{
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class Allocator
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{
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public:
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/**
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* @param base A pointer to the start of the heap.
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* @param heapSize The size of the heap, in bytes. Must be a power of two.
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* @param blockSize The smallest unit of allocation, in bytes. Must be a power of two less than or equal to heapSize.
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*/
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Allocator(void* base, size_t heapSize, size_t blockSize);
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void* allocate(size_t size);
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void free(void* location);
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private:
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size_t findFreeBlock(size_t height);
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char* base;
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size_t heapSize;
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size_t blockSize;
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size_t treeHeight;
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};
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}
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#endif
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