Massive backlog of changes
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176
src/heap.c
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176
src/heap.c
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#include <stdbool.h>
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#include "heap.h"
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#include "mmgr.h"
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#include "types/status.h"
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#define AVAIL 0
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#define UNAVAIL 1
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#define ALLOCATED 2
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struct heap_t
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{
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struct heap_node_t *base;
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size_t heap_size;
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size_t block_size;
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size_t tree_height;
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} system_heap;
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struct heap_node_t
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{
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size_t height : 5;
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size_t mapped : 1;
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size_t state : 2;
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} __attribute__ ((packed));
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size_t ilog2(size_t n)
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{
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size_t m = n;
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size_t count = 0;
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bool isPowerOfTwo = true;
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while(m)
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{
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if((m & 1) == 1 && m > 1)
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{
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isPowerOfTwo = false;
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}
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count++;
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m >>= 1;
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}
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return count - (isPowerOfTwo ? 1 : 0);
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}
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size_t find_free_block(struct heap_t *heap, size_t height)
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{
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if(height > heap->tree_height)
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{
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return 0;
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}
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for(size_t index = 1 << (heap->tree_height - height); index < 1 << (heap->tree_height - height + 1); index++)
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{
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if(heap->base[index].state == AVAIL)
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{
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return index;
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}
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}
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size_t index = find_free_block(heap, height + 1);
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if(index)
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{
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heap->base[index].state = UNAVAIL;
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heap->base[index << 1].state = AVAIL;
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heap->base[(index << 1) ^ 1].state = AVAIL;
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}
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return index << 1;
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}
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int map_region(struct heap_t *heap, size_t height, size_t index)
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{
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int status = 0;
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if(heap->base[index].mapped == 0)
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{
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if(height > 0)
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{
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status = map_region(heap, height - 1, index << 1);
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if(status == 0)
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{
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status = map_region(heap, height - 1, (index << 1) ^ 1);
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}
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}
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else
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{
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void *ptr = (void*) ((size_t) heap->base + (heap->block_size << height) * (index - (1 << (heap->tree_height - height))));
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if((page_type(ptr) & PAGE_PRESENT) == 0)
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{
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status = map_page(ptr, reserve_page(), PAGE_RW);
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}
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}
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heap->base[index].mapped = 1;
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}
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return status;
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}
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int heap_contruct(struct heap_t *heap, void *base, size_t heap_size, size_t block_size)
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{
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heap->base = (struct heap_node_t*) base;
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heap->heap_size = heap_size;
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heap->block_size = block_size;
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heap->tree_height = ilog2(heap_size / block_size);
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size_t header_size = (heap_size / block_size) << 1;
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for(size_t i = 1; i < (heap_size / block_size) * 2; i++)
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{
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int flags = page_type((void*) heap->base + i);
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if((flags & PAGE_PRESENT) == 0)
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{
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int status = map_page((void*)heap->base + i, reserve_page(), PAGE_RW);
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if(status != S_OK)
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{
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return status;
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}
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}
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heap->base[i].state = UNAVAIL;
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heap->base[i].mapped = 0;
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}
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for(size_t i = 0; i < heap_size / block_size; i++)
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{
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if(block_size * i >= header_size)
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{
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size_t index = i + (1 << heap->tree_height);
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heap->base[index].state = AVAIL;
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for(; index > 1 && heap->base[index ^ 1].state == 0; index >>= 1)
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{
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heap->base[index].state = UNAVAIL;
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heap->base[index ^ 1].state = UNAVAIL;
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heap->base[index >> 1].state = AVAIL;
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}
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}
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else
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{
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heap->base[i + (1 << heap->tree_height)].state = UNAVAIL;
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}
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}
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return S_OK;
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}
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void *heap_allocate(struct heap_t *heap, size_t size)
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{
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size += heap->block_size - 1;
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size -= size % heap->block_size;
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size_t height = ilog2(size / heap->block_size);
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size_t index = find_free_block(heap, height);
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if(index)
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{
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heap->base[index].state = ALLOCATED;
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void *ptr = (void*) ((size_t) heap->base + (heap->block_size << height) * (index - (1 << (heap->tree_height - height))));
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map_region(heap, height, index);
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return ptr;
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}
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return NULL;
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}
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void heap_free(struct heap_t *heap, void *ptr)
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{
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size_t offset = (size_t) ptr - (size_t) heap->base;
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size_t index = (offset / heap->block_size) + (1 << heap->tree_height);
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for(; index > 0 && heap->base[index].state == UNAVAIL; index >>= 1);
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heap->base[index].state = AVAIL;
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for(; index > 1 && heap->base[index ^ 1].state == AVAIL; index >>= 1)
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{
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heap->base[index].state = UNAVAIL;
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heap->base[index ^ 1].state = UNAVAIL;
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heap->base[index >> 1].state = AVAIL;
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}
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}
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int kminit(void *base, size_t heap_size, size_t block_size)
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{
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return heap_contruct(&system_heap, base, heap_size, block_size);
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}
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void *kmalloc(size_t size)
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{
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return heap_allocate(&system_heap, size);
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}
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void kfree(void *ptr)
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{
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heap_free(&system_heap, ptr);
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}
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