Variable block descriptor size in bitmap_alloc
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@@ -8,7 +8,7 @@
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* @brief
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*
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*/
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typedef struct
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typedef struct bitmap_heap_descriptor_t
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{
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/**
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* @brief The underlying bitmap representing the availability of chunks of
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@@ -60,6 +60,42 @@ typedef struct
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*/
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unsigned long free_block_count;
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/**
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* @brief Bitmask used to isolate only those bits which indicate the
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* availability of a block. Useful when several bits are used to represent
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* the state of a single block. See `block_bits`.
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*
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*/
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unsigned long mask;
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/**
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* @brief The number of bits required to represent the state of each block.
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*
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* If the value is greater than 1, the most significant bit describing each
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* block shall indicate its availability. Less significant bits shall
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* represent other aspects of the block's state. The number of trailing
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* zeroes in `mask` shall be used to calculate this quantity.
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*
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* This qualtity is assumed to be a power of 2, and less than or equal to
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* the number of bits in an unsigned long. Therefore, acceptable values for
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* this quantity are as follows: 1, 2, 4, 8, 16, 32[, 64].
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*
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*/
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unsigned long block_bits;
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/**
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* @brief The number of blocks described by a single unsigned long contained
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* in `bitmap`. Equal to (8 * sizeof(unsigned long)) / block_bits.
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*
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*/
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unsigned long blocks_in_word;
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/**
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* @brief Memory will be allocated relative to this location.
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*
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*/
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unsigned long offset;
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} bitmap_heap_descriptor_t;
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/**
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@@ -73,7 +109,8 @@ typedef struct
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* @param size
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* @return unsigned long
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*/
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unsigned long reserve_region(bitmap_heap_descriptor_t *heap, unsigned long size);
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unsigned long reserve_region(bitmap_heap_descriptor_t *heap,
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unsigned long size);
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/**
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* @brief Marks the region of memory indicated by `location` and `size` as
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@@ -97,13 +134,12 @@ void free_region(bitmap_heap_descriptor_t *heap, unsigned long location,
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* @param block_size The minimum unit of allocation
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* @return unsigned long
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*/
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unsigned long bitmap_size(const memory_map_t *map, unsigned long block_size);
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unsigned long bitmap_size(const memory_map_t *map, unsigned long block_size, unsigned long block_bits);
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/**
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* @brief Builds the heap's internal structures according to the memory
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* layout provided in `map`. Assumes that the layout in `map` refers to the
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* caller's virtual address space, and utilizes some of the memory marked as
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* 'available' to store the heap's internal structures.
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* layout provided in `map`. All locations in `map` are relative to the `offset`
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* field in `heap`.
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*
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* A callback function `mmap` may be provided, which will be used to map the
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* space required by the heap to store its internal bitmaps. If `mmap` is NULL,
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@@ -111,43 +147,34 @@ unsigned long bitmap_size(const memory_map_t *map, unsigned long block_size);
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*
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* There are several requirements for the initial state of the `heap` structure:
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*
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* - The `cache` field must be defined, and point to an array of unsigned longs
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* of sufficient size.
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* - The `bitmap` field may point to a pre-allocated region of memory which will
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* be used to store the heap's internal bitmap. If this field is NULL, part of
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* the heap will be used to store the bitmap, and `mmap`, if not NULL, will be
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* called to map that region of memory.
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*
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* - The `block_size` field must be set to the desired smallest unit of allocation.
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*
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* @param heap A pointer to the structure describing the heap
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* @param map A pointer to the structure providing an initial memory layout
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* @param mmap A callback function used to map memory in the virtual address space
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* @return int
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*/
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int initialize_virtual_heap(bitmap_heap_descriptor_t *heap, const memory_map_t *map,
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int (*mmap)(void *location, unsigned long size));
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/**
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* @brief Builds the heap's internal structures according to the memory
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* layout provided in `map`. Assumes that physical memory space is being alocated,
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* and therefore does not make assumptions about the caller's address space or
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* attempt to utilize the memory inside the heap. The caller is responsible for
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* providing space to store the heap's internal structures.
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*
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* There are several requirements for the initial state of the `heap` structure:
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*
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* - The `bitmap` field must be defined, and sufficient memory reserved at that
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* location to contain the heap's bitmap.
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*
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* - The `cache` field must be defined, and point to an array of unsigned longs
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* of sufficient size.
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* - The `cache` field may point to an array of unsigned longs of sufficient
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* size, which will be used to speed up memory allocation. If this field is
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* NULL, caching will not be performed.
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*
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* - The `cache_capacity` field must be set to the size of the array pointed to
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* by `cache`
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* by `cache`.
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*
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* - The `block_size` field must be set to the desired smallest unit of allocation.
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* - The `block_size` field must be set to the desired smallest unit of
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* allocation.
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*
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* - The `block_bits` field must be set to the number of bits required to store
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* a block's metadata.
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*
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* - The `offset` field must be set to the first location to allocate memory
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* from. Locations in `map` will be interpreted as relative to `offset`.
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*
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* @param heap A pointer to the structure describing the heap
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* @param map A pointer to the structure providing an initial memory layout
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* @return int 0 upon success; nonzero upon failure
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* @param mmap A callback function used to map memory in the virtual address
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* space
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* @return int 0 upon success, nonzero upon failure.
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*/
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int initialize_physical_heap(bitmap_heap_descriptor_t *heap, const memory_map_t *map);
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int initialize_heap(bitmap_heap_descriptor_t *heap, memory_map_t *map,
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int (*mmap)(void *location, unsigned long size));
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#endif
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@@ -8,6 +8,6 @@
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* NOMEM shall be returned by any malloc-like function upon failure, rather than
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* NULL.
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*/
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#define NOMEM ~0
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#define NOMEM ((unsigned long)~0)
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#endif
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