Variable block descriptor size in bitmap_alloc

This commit is contained in:
2023-02-28 21:43:57 -06:00
parent d347b81e72
commit 5d7a1bc316
7 changed files with 501 additions and 223 deletions

View File

@@ -2,17 +2,19 @@
#include "libmalloc/common.h"
#include "util.h"
/*
* The number of bits contained in a single integer inside the heap's bitmap.
* Should be either 32 or 64 depending on the host machine.
*/
static const int bitmap_word_size = 8 * sizeof(unsigned long);
static const int BIT_AVAIL = 0;
static const int BIT_USED = 1;
/*
* Sets all elements in the cache's underlying array to 0.
*/
static inline void clear_cache(bitmap_heap_descriptor_t *heap)
{
if(heap->cache == (unsigned long*)0)
{
return;
}
for(int i = 0; i < heap->cache_capacity; i++)
{
heap->cache[i] = 0;
@@ -34,22 +36,48 @@ static inline void clear_bitmap(bitmap_heap_descriptor_t *heap)
* Sets bit `index` in the heap's bitmap, marking the underlying block as
* available.
*/
static inline void set_bit(bitmap_heap_descriptor_t *heap, int index)
static inline void set_bit(bitmap_heap_descriptor_t *heap, int index, int bit)
{
int bitmap_index = index / bitmap_word_size;
int bitmap_offset = index % bitmap_word_size;
heap->bitmap[bitmap_index] |= (unsigned long)1 << bitmap_offset;
if(bit < heap->block_bits)
{
int bitmap_index = index / heap->blocks_in_word;
int bitmap_offset = index % heap->blocks_in_word;
unsigned long mask = (unsigned long)1 << (heap->block_bits * (bitmap_offset + 1) - 1 - bit);
heap->bitmap[bitmap_index] |= mask;
}
}
/*
* Clears bit `index` in the heap's bitmap, marking the underlying block as
* reserved.
*/
static inline void clear_bit(bitmap_heap_descriptor_t *heap, int index)
static inline void clear_bit(bitmap_heap_descriptor_t *heap, int index, int bit)
{
int bitmap_index = index / bitmap_word_size;
int bitmap_offset = index % bitmap_word_size;
heap->bitmap[bitmap_index] &= ~((unsigned long)1 << bitmap_offset);
if(bit < heap->block_bits)
{
int bitmap_index = index / heap->blocks_in_word;
int bitmap_offset = index % heap->blocks_in_word;
unsigned long mask = ~((unsigned long)1
<< (heap->block_bits * (bitmap_offset + 1) - 1 - bit));
heap->bitmap[bitmap_index] &= mask;
}
}
/*
* Tests whether the block at bit `index` is available. If so, returns nonzero,
* else returns 0.
*/
static inline int test_bit(bitmap_heap_descriptor_t *heap, int index, int bit)
{
if(bit > (heap->block_bits - 1))
{
return 1;
}
unsigned long mask = ((unsigned long)1
<< (heap->block_bits * ((index % heap->blocks_in_word) + 1)
- 1
- bit));
return (heap->bitmap[index / heap->blocks_in_word] & mask) != 0;
}
/*
@@ -57,33 +85,57 @@ static inline void clear_bit(bitmap_heap_descriptor_t *heap, int index)
* blocks as available. Operation is used while spltting a block to reserve one
* of its child blocks.
*/
static inline void set_pair(bitmap_heap_descriptor_t *heap, int index)
static inline void set_pair(bitmap_heap_descriptor_t *heap, int index, int bit)
{
int bitmap_index = index / bitmap_word_size;
int bitmap_offset = index % bitmap_word_size;
heap->bitmap[bitmap_index] |= (unsigned long)1 << bitmap_offset;
heap->bitmap[bitmap_index] |= (unsigned long)1 << (bitmap_offset ^ 1);
if(bit < heap->block_bits)
{
int bitmap_index = index / heap->blocks_in_word;
int bitmap_offset = index % heap->blocks_in_word;
unsigned long mask_a = (unsigned long)1 << (heap->block_bits * (bitmap_offset + 1) - 1 - bit);
unsigned long mask_b = (unsigned long)1 << (heap->block_bits * ((bitmap_offset ^ 1) + 1) - 1 - bit);
heap->bitmap[bitmap_index] |= mask_a;
heap->bitmap[bitmap_index] |= mask_b;
}
}
/*
* Clears bit `index` and its buddy in the heap's bitmap, marking the underlying
* blocks as reserved. Used when merging two child blocks into a single parent block.
* blocks as reserved. Used when merging two child blocks into a single parent
* block.
*/
static inline void clear_pair(bitmap_heap_descriptor_t *heap, int index)
static inline void clear_pair(bitmap_heap_descriptor_t *heap, int index, int bit)
{
int bitmap_index = index / bitmap_word_size;
int bitmap_offset = index % bitmap_word_size;
heap->bitmap[bitmap_index] &= ~((unsigned long)1 << bitmap_offset);
heap->bitmap[bitmap_index] &= ~((unsigned long)1 << (bitmap_offset ^ 1));
if(bit < heap->block_bits)
{
int bitmap_index = index / heap->blocks_in_word;
int bitmap_offset = index % heap->blocks_in_word;
unsigned long mask_a = ~((unsigned long)1 << (heap->block_bits * (bitmap_offset + 1) - 1 - bit));
unsigned long mask_b = ~((unsigned long)1 << (heap->block_bits * ((bitmap_offset ^ 1) + 1) - 1 - bit));
heap->bitmap[bitmap_index] &= mask_a;
heap->bitmap[bitmap_index] &= mask_b;
}
}
/*
* Computes the location in the cache that `index` would be stored at, if it
* were cached.
*/
static inline int cache_location_from_index(int index)
static inline int cache_location_from_index(bitmap_heap_descriptor_t *heap, int index)
{
return llog2(index + 1) - llog2(bitmap_word_size) - 1;
return llog2(index + 1) - llog2(heap->blocks_in_word) - 1;
}
/*
* Computes the location in the cache that blocks at the indicated height are
* cached at.
*/
static inline int cache_location_from_height(bitmap_heap_descriptor_t *heap, int height)
{
return heap->height - height - llog2(heap->blocks_in_word);
}
/*
@@ -92,9 +144,17 @@ static inline int cache_location_from_index(int index)
*/
static inline int check_cache(bitmap_heap_descriptor_t *heap, int height)
{
unsigned long n = heap->cache[heap->height - height - llog2(bitmap_word_size)];
heap->cache[heap->height - height - llog2(bitmap_word_size)] = 0;
return n;
if(heap->cache != (unsigned long*)0)
{
int loc = cache_location_from_height(heap, height);
unsigned long n = heap->cache[loc];
heap->cache[loc] = 0;
return n;
}
else
{
return 0;
}
}
/*
@@ -103,10 +163,17 @@ static inline int check_cache(bitmap_heap_descriptor_t *heap, int height)
*/
static inline void store_cache(bitmap_heap_descriptor_t *heap, int index)
{
int level = cache_location_from_index(index);
if(level >= 0 && heap->cache[level] == 0)
if(heap->cache != (unsigned long*)0)
{
heap->cache[level] = index;
int level = cache_location_from_index(heap, index);
if(level >= 0 && heap->cache[level] == 0)
{
heap->cache[level] = index;
}
}
else
{
return 0;
}
}
@@ -116,10 +183,17 @@ static inline void store_cache(bitmap_heap_descriptor_t *heap, int index)
*/
static inline void uncache(bitmap_heap_descriptor_t *heap, int index)
{
int level = cache_location_from_index(index);
if(level >= 0 && heap->cache[level] == index)
if(heap->cache != (unsigned long*)0)
{
heap->cache[level] = 0;
int level = cache_location_from_index(heap, index);
if(level >= 0 && heap->cache[level] == index)
{
heap->cache[level] = 0;
}
}
else
{
return 0;
}
}
@@ -133,9 +207,9 @@ static inline int split_block(bitmap_heap_descriptor_t *heap, int index)
{
if(index)
{
clear_bit(heap, index);
clear_bit(heap, index, BIT_AVAIL);
index *= 2;
set_pair(heap, index);
set_pair(heap, index, BIT_AVAIL);
store_cache(heap, index + 1);
}
return index;
@@ -152,12 +226,12 @@ static inline int split_block(bitmap_heap_descriptor_t *heap, int index)
*/
static int merge_block(bitmap_heap_descriptor_t *heap, int index)
{
while(index > 1 && (heap->bitmap[index / bitmap_word_size] & ((unsigned long)1 << ((index % bitmap_word_size) ^ 1))))
while(index > 1 && test_bit(heap, index ^ 1, BIT_AVAIL))
{
uncache(heap, index ^ 1);
clear_pair(heap, index);
clear_pair(heap, index, BIT_AVAIL);
index /= 2;
set_bit(heap, index);
set_bit(heap, index, BIT_AVAIL);
}
return index;
}
@@ -174,20 +248,21 @@ static int find_free_region(bitmap_heap_descriptor_t *heap, int height)
{
return 0;
}
else if (height <= heap->height - ilog2(bitmap_word_size))
else if (height <= heap->height - ilog2(heap->blocks_in_word))
{
unsigned long cached_index = check_cache(heap, height);
if(cached_index)
{
return cached_index;
}
unsigned long start = (1 << (heap->height - height)) / bitmap_word_size;
unsigned long end = ((1 << (heap->height - height + 1)) / bitmap_word_size);
unsigned long start = (1 << (heap->height - height)) / heap->blocks_in_word;
unsigned long end = ((1 << (heap->height - height + 1)) / heap->blocks_in_word);
for (int index = start; index < end; index++)
{
if (heap->bitmap[index] != 0)
unsigned long avail_mask = heap->bitmap[index] & heap->mask;
if (avail_mask != 0)
{
return bitmap_word_size * index + __builtin_ctzl(heap->bitmap[index]);
return heap->blocks_in_word * index + (__builtin_ctzl(avail_mask) / heap->block_bits);
}
}
}
@@ -198,25 +273,144 @@ static int find_free_region(bitmap_heap_descriptor_t *heap, int height)
#else
static const unsigned long bitmasks[] = {0x00000002, 0x0000000C, 0x000000F0, 0x0000FF00, 0xFFFF0000};
#endif
int depth = heap->height - height;
if (heap->bitmap[0] & bitmasks[depth])
int bitmask_index = heap->height - height + llog2(heap->block_bits);
if (heap->bitmap[0] & bitmasks[bitmask_index] & heap->mask)
{
return __builtin_ctzl(heap->bitmap[0] & bitmasks[depth]);
return __builtin_ctzl(heap->bitmap[0] & bitmasks[bitmask_index] & heap->mask) / heap->block_bits;
}
}
return split_block(heap, find_free_region(heap, height + 1));
}
static unsigned long compute_memory_size(const memory_map_t *map)
{
// Find the last available region in the memory map.
int map_index = map->size - 1;
while(map->array[map_index].type != M_AVAILABLE)
{
map_index--;
}
return map->array[map_index].location + map->array[map_index].size;
}
static unsigned long generate_mask(unsigned long block_bits)
{
unsigned long blocks_in_word = 8 * sizeof(unsigned long) / block_bits;
unsigned long mask = 0;
for(unsigned long i = 1; i <= blocks_in_word; i++)
{
mask |= 1UL << (i * block_bits - 1UL);
}
return mask;
}
static int construct_heap_desc(bitmap_heap_descriptor_t *heap, const memory_map_t *map)
{
if(heap->block_bits == 0 || heap->block_bits > (8 * sizeof(*heap->bitmap)))
{
return -1;
}
else if(heap->block_size == 0)
{
return -1;
}
else if((1 << llog2(heap->block_bits)) != heap->block_bits)
{
return -1;
}
unsigned long memory_size = compute_memory_size(map);
heap->blocks_in_word = 8 * sizeof(*heap->bitmap) / heap->block_bits;
heap->bitmap_size = heap->block_bits * (memory_size / heap->block_size) / 4;
heap->bitmap_size = 1 << llog2(heap->bitmap_size);
heap->height = llog2(memory_size / heap->block_size);
heap->free_block_count = 0;
heap->mask = generate_mask(heap->block_bits);
if(heap->bitmap_size <= sizeof(*heap->bitmap))
{
return -1;
}
else if(heap->bitmap_size >= memory_size && heap->bitmap == (unsigned long*)0)
{
return -1;
}
return 0;
}
static void initialize_bitmap(bitmap_heap_descriptor_t *heap, const memory_map_t *map)
{
clear_bitmap(heap);
for(int i = 0; i < map->size; i++)
{
if(map->array[i].type != M_AVAILABLE)
{
continue;
}
unsigned long location = (map->array[i].location + heap->block_size - 1);// & ~(heap->block_size - 1);
location -= location % heap->block_size;
unsigned long region_end = map->array[i].location + map->array[i].size;
while(location + heap->block_size <= region_end)
{
int bit_offset = (location / heap->block_size) % heap->blocks_in_word;
int bitmap_index = ((1UL << (heap->height - 0)) / heap->blocks_in_word) + (location / heap->block_size) / heap->blocks_in_word;
unsigned long chunk_size = (heap->blocks_in_word - bit_offset) * heap->block_size;
if(bit_offset == 0 && (region_end - location) >= chunk_size)
{
// Set all bits in the word
heap->bitmap[bitmap_index] = heap->mask & ~0;
heap->free_block_count += heap->blocks_in_word;
}
else if(bit_offset == 0)
{
// Set the first 'count' bits
int count = (region_end - location) / heap->block_size;
heap->bitmap[bitmap_index] |= heap->mask & ((1UL << (heap->block_bits * count)) - 1);
heap->free_block_count += count;
}
else if((region_end - location) >= chunk_size)
{
// Set all bits starting at 'bit_offset'
heap->bitmap[bitmap_index] |= heap->mask & ~((1UL << (heap->block_bits * bit_offset)) - 1);
heap->free_block_count += heap->blocks_in_word - bit_offset;
}
else
{
// Set all bits starting at 'bit_offset' up to 'count'
int count = (region_end - location) / heap->block_size;
heap->bitmap[bitmap_index] |= heap->mask & ((1UL << (heap->block_bits * count)) - 1) & ~((1UL << (heap->block_bits * bit_offset)) - 1);
heap->free_block_count += count - bit_offset;
}
// Merge 'buddies' when both available
unsigned long mask = ((1UL << (2 * heap->block_bits)) - 1) & heap->mask;
for(int j = 0; j < heap->blocks_in_word / 2; j++)
{
if((heap->bitmap[bitmap_index] & mask) == mask)
{
merge_block(heap, bitmap_index * heap->blocks_in_word + j * 2);
}
mask <<= 2 * heap->block_bits;
}
location += chunk_size;
}
}
}
unsigned long reserve_region(bitmap_heap_descriptor_t *heap, unsigned long size)
{
int height = llog2(size / heap->block_size);
int height = llog2((size - 1) / heap->block_size + 1);
int index = find_free_region(heap, height);
if(index)
{
clear_bit(heap, index);
clear_bit(heap, index, BIT_AVAIL);
set_bit(heap, index, BIT_USED);
heap->free_block_count -= 1 << height;
return (heap->block_size << height) * (index - ((unsigned long)1 << (heap->height - height)));
return heap->offset + (heap->block_size << height) * (index - ((unsigned long)1 << (heap->height - height)));
}
else
{
@@ -226,107 +420,54 @@ unsigned long reserve_region(bitmap_heap_descriptor_t *heap, unsigned long size)
void free_region(bitmap_heap_descriptor_t *heap, unsigned long location, unsigned long size)
{
location -= heap->offset;
int height = llog2(size / heap->block_size);
int index = (location / (heap->block_size * ((unsigned long)1 << height))) + (1 << (heap->height - height));
set_bit(heap, index);
while(!test_bit(heap, index, BIT_USED))
{
height++;
index /= 2;
}
set_bit(heap, index, BIT_AVAIL);
clear_bit(heap, index, BIT_USED);
index = merge_block(heap, index);
store_cache(heap, index);
heap->free_block_count += 1 << height;
}
unsigned long bitmap_size(const memory_map_t *map, unsigned long block_size)
unsigned long bitmap_size(const memory_map_t *map, unsigned long block_size, unsigned long block_bits)
{
// Find the last available region in the memory map.
int map_index = map->size - 1;
while(map->array[map_index].type != M_AVAILABLE)
{
map_index--;
}
// Take memory_size to be the last available location in the memory map.
// Round memory_size up to nearest power of 2
unsigned long memory_size = 1 << llog2(map->array[map_index].location + map->array[map_index].size);
return (memory_size / block_size) / 4;
return 1UL << llog2((block_bits * compute_memory_size(map) / block_size) / 4);
}
int initialize_virtual_heap(bitmap_heap_descriptor_t *heap, const memory_map_t *map, int (*mmap)(void *location, unsigned long size))
int initialize_heap(bitmap_heap_descriptor_t *heap, memory_map_t *map, int (*mmap)(void *location, unsigned long size))
{
/* Not yet implemented */
return -1;
}
int initialize_physical_heap(bitmap_heap_descriptor_t *heap, const memory_map_t *map)
{
// Find the last available region in the memory map.
int map_index = map->size - 1;
while(map->array[map_index].type != M_AVAILABLE)
if(construct_heap_desc(heap, map))
{
map_index--;
return -1;
}
// Take memory_size to be the last available location in the memory map.
// Round memory_size up to nearest power of 2
unsigned long memory_size = 1 << llog2(map->array[map_index].location + map->array[map_index].size);
heap->bitmap_size = (memory_size / heap->block_size) / 4;
heap->height = llog2(memory_size / heap->block_size);
heap->free_block_count = 0;
clear_bitmap(heap);
for(int i = 0; i < map->size; i++)
if(heap->bitmap == (unsigned long*)0)
{
if(map->array[i].type != M_AVAILABLE)
int map_index = 0;
while(map->array[map_index].size < heap->bitmap_size)
{
continue;
map_index++;
if(map_index >= map->size)
{
return -1;
}
}
unsigned long location = (map->array[i].location + heap->block_size - 1) & ~(heap->block_size - 1);
unsigned long region_end = map->array[i].location + map->array[i].size;
while(location + heap->block_size <= region_end)
heap->bitmap = (unsigned long*)(heap->offset + map->array[map_index].location);
memmap_insert_region(map, map->array[map_index].location, heap->bitmap_size, M_UNAVAILABLE);
if(mmap && mmap(heap->bitmap, heap->bitmap_size))
{
int bit_offset = (location / heap->block_size) % bitmap_word_size;
int bitmap_index = ((1 << (heap->height - 0)) / bitmap_word_size) + (location / heap->block_size) / bitmap_word_size;
unsigned long chunk_size = (bitmap_word_size - bit_offset) * heap->block_size;
if(bit_offset == 0 && (region_end - location) >= chunk_size)
{
// Set all bits in the word
heap->bitmap[bitmap_index] = ~0;
heap->free_block_count += bitmap_word_size;
}
else if(bit_offset == 0)
{
// Set the first 'count' bits
int count = (region_end - location) / heap->block_size;
heap->bitmap[bitmap_index] |= (1 << count) - 1;
heap->free_block_count += count;
}
else if((region_end - location) >= chunk_size)
{
// Set all bits starting at 'bit_offset'
heap->bitmap[bitmap_index] |= ~((1 << bit_offset) - 1);
heap->free_block_count += bitmap_word_size - bit_offset;
}
else
{
// Set all bits starting at 'bit_offset' up to 'count'
int count = (region_end - location) / heap->block_size;
heap->bitmap[bitmap_index] |= ((1 << count) - 1) & ~((1 << bit_offset) - 1);
heap->free_block_count += count - bit_offset;
}
// Merge 'buddies' when both available
unsigned long mask = 3;
for(int j = 0; j < bitmap_word_size / 2; j++)
{
if((heap->bitmap[bitmap_index] & mask) == mask)
{
merge_block(heap, bitmap_index * bitmap_word_size + j * 2);
}
mask <<= 2;
}
location += chunk_size;
return -1;
}
}
initialize_bitmap(heap, map);
clear_cache(heap);
return 0;
}