Variable block descriptor size in bitmap_alloc
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@@ -17,3 +17,4 @@ autom4te.cache
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include/config.h*
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missing
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stamp-h1
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tests/test_bitmapalloc
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@@ -8,7 +8,7 @@
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* @brief
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*
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*/
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typedef struct
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typedef struct bitmap_heap_descriptor_t
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{
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/**
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* @brief The underlying bitmap representing the availability of chunks of
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@@ -60,6 +60,42 @@ typedef struct
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*/
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unsigned long free_block_count;
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/**
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* @brief Bitmask used to isolate only those bits which indicate the
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* availability of a block. Useful when several bits are used to represent
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* the state of a single block. See `block_bits`.
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*
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*/
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unsigned long mask;
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/**
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* @brief The number of bits required to represent the state of each block.
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*
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* If the value is greater than 1, the most significant bit describing each
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* block shall indicate its availability. Less significant bits shall
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* represent other aspects of the block's state. The number of trailing
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* zeroes in `mask` shall be used to calculate this quantity.
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*
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* This qualtity is assumed to be a power of 2, and less than or equal to
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* the number of bits in an unsigned long. Therefore, acceptable values for
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* this quantity are as follows: 1, 2, 4, 8, 16, 32[, 64].
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*
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*/
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unsigned long block_bits;
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/**
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* @brief The number of blocks described by a single unsigned long contained
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* in `bitmap`. Equal to (8 * sizeof(unsigned long)) / block_bits.
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*
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*/
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unsigned long blocks_in_word;
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/**
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* @brief Memory will be allocated relative to this location.
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*
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*/
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unsigned long offset;
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} bitmap_heap_descriptor_t;
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/**
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@@ -73,7 +109,8 @@ typedef struct
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* @param size
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* @return unsigned long
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*/
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unsigned long reserve_region(bitmap_heap_descriptor_t *heap, unsigned long size);
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unsigned long reserve_region(bitmap_heap_descriptor_t *heap,
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unsigned long size);
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/**
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* @brief Marks the region of memory indicated by `location` and `size` as
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@@ -97,13 +134,12 @@ void free_region(bitmap_heap_descriptor_t *heap, unsigned long location,
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* @param block_size The minimum unit of allocation
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* @return unsigned long
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*/
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unsigned long bitmap_size(const memory_map_t *map, unsigned long block_size);
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unsigned long bitmap_size(const memory_map_t *map, unsigned long block_size, unsigned long block_bits);
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/**
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* @brief Builds the heap's internal structures according to the memory
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* layout provided in `map`. Assumes that the layout in `map` refers to the
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* caller's virtual address space, and utilizes some of the memory marked as
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* 'available' to store the heap's internal structures.
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* layout provided in `map`. All locations in `map` are relative to the `offset`
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* field in `heap`.
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*
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* A callback function `mmap` may be provided, which will be used to map the
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* space required by the heap to store its internal bitmaps. If `mmap` is NULL,
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@@ -111,43 +147,34 @@ unsigned long bitmap_size(const memory_map_t *map, unsigned long block_size);
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*
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* There are several requirements for the initial state of the `heap` structure:
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*
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* - The `cache` field must be defined, and point to an array of unsigned longs
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* of sufficient size.
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* - The `bitmap` field may point to a pre-allocated region of memory which will
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* be used to store the heap's internal bitmap. If this field is NULL, part of
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* the heap will be used to store the bitmap, and `mmap`, if not NULL, will be
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* called to map that region of memory.
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*
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* - The `block_size` field must be set to the desired smallest unit of allocation.
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*
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* @param heap A pointer to the structure describing the heap
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* @param map A pointer to the structure providing an initial memory layout
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* @param mmap A callback function used to map memory in the virtual address space
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* @return int
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*/
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int initialize_virtual_heap(bitmap_heap_descriptor_t *heap, const memory_map_t *map,
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int (*mmap)(void *location, unsigned long size));
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/**
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* @brief Builds the heap's internal structures according to the memory
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* layout provided in `map`. Assumes that physical memory space is being alocated,
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* and therefore does not make assumptions about the caller's address space or
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* attempt to utilize the memory inside the heap. The caller is responsible for
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* providing space to store the heap's internal structures.
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*
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* There are several requirements for the initial state of the `heap` structure:
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*
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* - The `bitmap` field must be defined, and sufficient memory reserved at that
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* location to contain the heap's bitmap.
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*
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* - The `cache` field must be defined, and point to an array of unsigned longs
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* of sufficient size.
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* - The `cache` field may point to an array of unsigned longs of sufficient
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* size, which will be used to speed up memory allocation. If this field is
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* NULL, caching will not be performed.
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*
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* - The `cache_capacity` field must be set to the size of the array pointed to
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* by `cache`
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* by `cache`.
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*
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* - The `block_size` field must be set to the desired smallest unit of allocation.
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* - The `block_size` field must be set to the desired smallest unit of
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* allocation.
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*
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* - The `block_bits` field must be set to the number of bits required to store
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* a block's metadata.
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*
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* - The `offset` field must be set to the first location to allocate memory
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* from. Locations in `map` will be interpreted as relative to `offset`.
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*
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* @param heap A pointer to the structure describing the heap
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* @param map A pointer to the structure providing an initial memory layout
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* @return int 0 upon success; nonzero upon failure
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* @param mmap A callback function used to map memory in the virtual address
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* space
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* @return int 0 upon success, nonzero upon failure.
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*/
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int initialize_physical_heap(bitmap_heap_descriptor_t *heap, const memory_map_t *map);
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int initialize_heap(bitmap_heap_descriptor_t *heap, memory_map_t *map,
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int (*mmap)(void *location, unsigned long size));
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#endif
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@@ -8,6 +8,6 @@
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* NOMEM shall be returned by any malloc-like function upon failure, rather than
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* NULL.
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*/
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#define NOMEM ~0
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#define NOMEM ((unsigned long)~0)
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#endif
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@@ -2,17 +2,19 @@
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#include "libmalloc/common.h"
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#include "util.h"
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/*
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* The number of bits contained in a single integer inside the heap's bitmap.
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* Should be either 32 or 64 depending on the host machine.
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*/
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static const int bitmap_word_size = 8 * sizeof(unsigned long);
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static const int BIT_AVAIL = 0;
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static const int BIT_USED = 1;
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/*
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* Sets all elements in the cache's underlying array to 0.
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*/
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static inline void clear_cache(bitmap_heap_descriptor_t *heap)
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{
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if(heap->cache == (unsigned long*)0)
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{
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return;
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}
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for(int i = 0; i < heap->cache_capacity; i++)
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{
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heap->cache[i] = 0;
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@@ -34,22 +36,48 @@ static inline void clear_bitmap(bitmap_heap_descriptor_t *heap)
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* Sets bit `index` in the heap's bitmap, marking the underlying block as
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* available.
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*/
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static inline void set_bit(bitmap_heap_descriptor_t *heap, int index)
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static inline void set_bit(bitmap_heap_descriptor_t *heap, int index, int bit)
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{
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int bitmap_index = index / bitmap_word_size;
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int bitmap_offset = index % bitmap_word_size;
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heap->bitmap[bitmap_index] |= (unsigned long)1 << bitmap_offset;
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if(bit < heap->block_bits)
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{
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int bitmap_index = index / heap->blocks_in_word;
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int bitmap_offset = index % heap->blocks_in_word;
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unsigned long mask = (unsigned long)1 << (heap->block_bits * (bitmap_offset + 1) - 1 - bit);
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heap->bitmap[bitmap_index] |= mask;
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}
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}
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/*
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* Clears bit `index` in the heap's bitmap, marking the underlying block as
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* reserved.
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*/
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static inline void clear_bit(bitmap_heap_descriptor_t *heap, int index)
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static inline void clear_bit(bitmap_heap_descriptor_t *heap, int index, int bit)
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{
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int bitmap_index = index / bitmap_word_size;
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int bitmap_offset = index % bitmap_word_size;
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heap->bitmap[bitmap_index] &= ~((unsigned long)1 << bitmap_offset);
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if(bit < heap->block_bits)
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{
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int bitmap_index = index / heap->blocks_in_word;
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int bitmap_offset = index % heap->blocks_in_word;
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unsigned long mask = ~((unsigned long)1
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<< (heap->block_bits * (bitmap_offset + 1) - 1 - bit));
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heap->bitmap[bitmap_index] &= mask;
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}
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}
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/*
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* Tests whether the block at bit `index` is available. If so, returns nonzero,
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* else returns 0.
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*/
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static inline int test_bit(bitmap_heap_descriptor_t *heap, int index, int bit)
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{
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if(bit > (heap->block_bits - 1))
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{
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return 1;
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}
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unsigned long mask = ((unsigned long)1
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<< (heap->block_bits * ((index % heap->blocks_in_word) + 1)
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- 1
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- bit));
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return (heap->bitmap[index / heap->blocks_in_word] & mask) != 0;
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}
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/*
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@@ -57,33 +85,57 @@ static inline void clear_bit(bitmap_heap_descriptor_t *heap, int index)
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* blocks as available. Operation is used while spltting a block to reserve one
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* of its child blocks.
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*/
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static inline void set_pair(bitmap_heap_descriptor_t *heap, int index)
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static inline void set_pair(bitmap_heap_descriptor_t *heap, int index, int bit)
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{
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int bitmap_index = index / bitmap_word_size;
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int bitmap_offset = index % bitmap_word_size;
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heap->bitmap[bitmap_index] |= (unsigned long)1 << bitmap_offset;
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heap->bitmap[bitmap_index] |= (unsigned long)1 << (bitmap_offset ^ 1);
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if(bit < heap->block_bits)
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{
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int bitmap_index = index / heap->blocks_in_word;
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int bitmap_offset = index % heap->blocks_in_word;
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unsigned long mask_a = (unsigned long)1 << (heap->block_bits * (bitmap_offset + 1) - 1 - bit);
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unsigned long mask_b = (unsigned long)1 << (heap->block_bits * ((bitmap_offset ^ 1) + 1) - 1 - bit);
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heap->bitmap[bitmap_index] |= mask_a;
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heap->bitmap[bitmap_index] |= mask_b;
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}
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}
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/*
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* Clears bit `index` and its buddy in the heap's bitmap, marking the underlying
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* blocks as reserved. Used when merging two child blocks into a single parent block.
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* blocks as reserved. Used when merging two child blocks into a single parent
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* block.
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*/
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static inline void clear_pair(bitmap_heap_descriptor_t *heap, int index)
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static inline void clear_pair(bitmap_heap_descriptor_t *heap, int index, int bit)
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{
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int bitmap_index = index / bitmap_word_size;
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int bitmap_offset = index % bitmap_word_size;
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heap->bitmap[bitmap_index] &= ~((unsigned long)1 << bitmap_offset);
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heap->bitmap[bitmap_index] &= ~((unsigned long)1 << (bitmap_offset ^ 1));
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if(bit < heap->block_bits)
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{
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int bitmap_index = index / heap->blocks_in_word;
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int bitmap_offset = index % heap->blocks_in_word;
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unsigned long mask_a = ~((unsigned long)1 << (heap->block_bits * (bitmap_offset + 1) - 1 - bit));
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unsigned long mask_b = ~((unsigned long)1 << (heap->block_bits * ((bitmap_offset ^ 1) + 1) - 1 - bit));
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heap->bitmap[bitmap_index] &= mask_a;
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heap->bitmap[bitmap_index] &= mask_b;
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}
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}
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/*
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* Computes the location in the cache that `index` would be stored at, if it
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* were cached.
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*/
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static inline int cache_location_from_index(int index)
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static inline int cache_location_from_index(bitmap_heap_descriptor_t *heap, int index)
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{
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return llog2(index + 1) - llog2(bitmap_word_size) - 1;
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return llog2(index + 1) - llog2(heap->blocks_in_word) - 1;
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}
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/*
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* Computes the location in the cache that blocks at the indicated height are
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* cached at.
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*/
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static inline int cache_location_from_height(bitmap_heap_descriptor_t *heap, int height)
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{
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return heap->height - height - llog2(heap->blocks_in_word);
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}
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/*
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@@ -92,10 +144,18 @@ static inline int cache_location_from_index(int index)
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*/
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static inline int check_cache(bitmap_heap_descriptor_t *heap, int height)
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{
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unsigned long n = heap->cache[heap->height - height - llog2(bitmap_word_size)];
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heap->cache[heap->height - height - llog2(bitmap_word_size)] = 0;
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if(heap->cache != (unsigned long*)0)
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{
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int loc = cache_location_from_height(heap, height);
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unsigned long n = heap->cache[loc];
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heap->cache[loc] = 0;
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return n;
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}
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else
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{
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return 0;
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}
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}
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/*
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* If space in the cache exists, stores the provided index at the appropriate
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@@ -103,12 +163,19 @@ static inline int check_cache(bitmap_heap_descriptor_t *heap, int height)
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*/
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static inline void store_cache(bitmap_heap_descriptor_t *heap, int index)
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{
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int level = cache_location_from_index(index);
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if(heap->cache != (unsigned long*)0)
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{
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int level = cache_location_from_index(heap, index);
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if(level >= 0 && heap->cache[level] == 0)
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{
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heap->cache[level] = index;
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}
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}
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else
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{
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return 0;
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}
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}
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/*
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* If `index` is stored in the cache, remove it. Otherwise, leave the cache
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@@ -116,12 +183,19 @@ static inline void store_cache(bitmap_heap_descriptor_t *heap, int index)
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*/
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static inline void uncache(bitmap_heap_descriptor_t *heap, int index)
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{
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int level = cache_location_from_index(index);
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if(heap->cache != (unsigned long*)0)
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{
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int level = cache_location_from_index(heap, index);
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if(level >= 0 && heap->cache[level] == index)
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{
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heap->cache[level] = 0;
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}
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}
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else
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{
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return 0;
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}
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}
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/*
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* Marks the indicated block as unavailable, and marks its children as both
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@@ -133,9 +207,9 @@ static inline int split_block(bitmap_heap_descriptor_t *heap, int index)
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{
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if(index)
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{
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clear_bit(heap, index);
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clear_bit(heap, index, BIT_AVAIL);
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index *= 2;
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set_pair(heap, index);
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set_pair(heap, index, BIT_AVAIL);
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store_cache(heap, index + 1);
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}
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return index;
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@@ -152,12 +226,12 @@ static inline int split_block(bitmap_heap_descriptor_t *heap, int index)
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*/
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static int merge_block(bitmap_heap_descriptor_t *heap, int index)
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{
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while(index > 1 && (heap->bitmap[index / bitmap_word_size] & ((unsigned long)1 << ((index % bitmap_word_size) ^ 1))))
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while(index > 1 && test_bit(heap, index ^ 1, BIT_AVAIL))
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{
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uncache(heap, index ^ 1);
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clear_pair(heap, index);
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clear_pair(heap, index, BIT_AVAIL);
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index /= 2;
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set_bit(heap, index);
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set_bit(heap, index, BIT_AVAIL);
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}
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return index;
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}
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@@ -174,20 +248,21 @@ static int find_free_region(bitmap_heap_descriptor_t *heap, int height)
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{
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return 0;
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}
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else if (height <= heap->height - ilog2(bitmap_word_size))
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else if (height <= heap->height - ilog2(heap->blocks_in_word))
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{
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unsigned long cached_index = check_cache(heap, height);
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if(cached_index)
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{
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return cached_index;
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}
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unsigned long start = (1 << (heap->height - height)) / bitmap_word_size;
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unsigned long end = ((1 << (heap->height - height + 1)) / bitmap_word_size);
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unsigned long start = (1 << (heap->height - height)) / heap->blocks_in_word;
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unsigned long end = ((1 << (heap->height - height + 1)) / heap->blocks_in_word);
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for (int index = start; index < end; index++)
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{
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if (heap->bitmap[index] != 0)
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unsigned long avail_mask = heap->bitmap[index] & heap->mask;
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if (avail_mask != 0)
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{
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return bitmap_word_size * index + __builtin_ctzl(heap->bitmap[index]);
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return heap->blocks_in_word * index + (__builtin_ctzl(avail_mask) / heap->block_bits);
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}
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}
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}
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@@ -198,25 +273,144 @@ static int find_free_region(bitmap_heap_descriptor_t *heap, int height)
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#else
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static const unsigned long bitmasks[] = {0x00000002, 0x0000000C, 0x000000F0, 0x0000FF00, 0xFFFF0000};
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#endif
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int depth = heap->height - height;
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if (heap->bitmap[0] & bitmasks[depth])
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int bitmask_index = heap->height - height + llog2(heap->block_bits);
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if (heap->bitmap[0] & bitmasks[bitmask_index] & heap->mask)
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{
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return __builtin_ctzl(heap->bitmap[0] & bitmasks[depth]);
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return __builtin_ctzl(heap->bitmap[0] & bitmasks[bitmask_index] & heap->mask) / heap->block_bits;
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}
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}
|
||||
return split_block(heap, find_free_region(heap, height + 1));
|
||||
}
|
||||
|
||||
static unsigned long compute_memory_size(const memory_map_t *map)
|
||||
{
|
||||
// Find the last available region in the memory map.
|
||||
int map_index = map->size - 1;
|
||||
while(map->array[map_index].type != M_AVAILABLE)
|
||||
{
|
||||
map_index--;
|
||||
}
|
||||
|
||||
return map->array[map_index].location + map->array[map_index].size;
|
||||
}
|
||||
|
||||
static unsigned long generate_mask(unsigned long block_bits)
|
||||
{
|
||||
unsigned long blocks_in_word = 8 * sizeof(unsigned long) / block_bits;
|
||||
unsigned long mask = 0;
|
||||
for(unsigned long i = 1; i <= blocks_in_word; i++)
|
||||
{
|
||||
mask |= 1UL << (i * block_bits - 1UL);
|
||||
}
|
||||
return mask;
|
||||
}
|
||||
|
||||
static int construct_heap_desc(bitmap_heap_descriptor_t *heap, const memory_map_t *map)
|
||||
{
|
||||
if(heap->block_bits == 0 || heap->block_bits > (8 * sizeof(*heap->bitmap)))
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
else if(heap->block_size == 0)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
else if((1 << llog2(heap->block_bits)) != heap->block_bits)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
unsigned long memory_size = compute_memory_size(map);
|
||||
heap->blocks_in_word = 8 * sizeof(*heap->bitmap) / heap->block_bits;
|
||||
heap->bitmap_size = heap->block_bits * (memory_size / heap->block_size) / 4;
|
||||
heap->bitmap_size = 1 << llog2(heap->bitmap_size);
|
||||
heap->height = llog2(memory_size / heap->block_size);
|
||||
heap->free_block_count = 0;
|
||||
heap->mask = generate_mask(heap->block_bits);
|
||||
|
||||
if(heap->bitmap_size <= sizeof(*heap->bitmap))
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
else if(heap->bitmap_size >= memory_size && heap->bitmap == (unsigned long*)0)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void initialize_bitmap(bitmap_heap_descriptor_t *heap, const memory_map_t *map)
|
||||
{
|
||||
clear_bitmap(heap);
|
||||
for(int i = 0; i < map->size; i++)
|
||||
{
|
||||
if(map->array[i].type != M_AVAILABLE)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
unsigned long location = (map->array[i].location + heap->block_size - 1);// & ~(heap->block_size - 1);
|
||||
location -= location % heap->block_size;
|
||||
unsigned long region_end = map->array[i].location + map->array[i].size;
|
||||
|
||||
while(location + heap->block_size <= region_end)
|
||||
{
|
||||
int bit_offset = (location / heap->block_size) % heap->blocks_in_word;
|
||||
int bitmap_index = ((1UL << (heap->height - 0)) / heap->blocks_in_word) + (location / heap->block_size) / heap->blocks_in_word;
|
||||
unsigned long chunk_size = (heap->blocks_in_word - bit_offset) * heap->block_size;
|
||||
if(bit_offset == 0 && (region_end - location) >= chunk_size)
|
||||
{
|
||||
// Set all bits in the word
|
||||
heap->bitmap[bitmap_index] = heap->mask & ~0;
|
||||
heap->free_block_count += heap->blocks_in_word;
|
||||
}
|
||||
else if(bit_offset == 0)
|
||||
{
|
||||
// Set the first 'count' bits
|
||||
int count = (region_end - location) / heap->block_size;
|
||||
heap->bitmap[bitmap_index] |= heap->mask & ((1UL << (heap->block_bits * count)) - 1);
|
||||
heap->free_block_count += count;
|
||||
}
|
||||
else if((region_end - location) >= chunk_size)
|
||||
{
|
||||
// Set all bits starting at 'bit_offset'
|
||||
heap->bitmap[bitmap_index] |= heap->mask & ~((1UL << (heap->block_bits * bit_offset)) - 1);
|
||||
heap->free_block_count += heap->blocks_in_word - bit_offset;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Set all bits starting at 'bit_offset' up to 'count'
|
||||
int count = (region_end - location) / heap->block_size;
|
||||
heap->bitmap[bitmap_index] |= heap->mask & ((1UL << (heap->block_bits * count)) - 1) & ~((1UL << (heap->block_bits * bit_offset)) - 1);
|
||||
heap->free_block_count += count - bit_offset;
|
||||
}
|
||||
|
||||
// Merge 'buddies' when both available
|
||||
unsigned long mask = ((1UL << (2 * heap->block_bits)) - 1) & heap->mask;
|
||||
for(int j = 0; j < heap->blocks_in_word / 2; j++)
|
||||
{
|
||||
if((heap->bitmap[bitmap_index] & mask) == mask)
|
||||
{
|
||||
merge_block(heap, bitmap_index * heap->blocks_in_word + j * 2);
|
||||
}
|
||||
mask <<= 2 * heap->block_bits;
|
||||
}
|
||||
|
||||
location += chunk_size;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
unsigned long reserve_region(bitmap_heap_descriptor_t *heap, unsigned long size)
|
||||
{
|
||||
int height = llog2(size / heap->block_size);
|
||||
int height = llog2((size - 1) / heap->block_size + 1);
|
||||
int index = find_free_region(heap, height);
|
||||
if(index)
|
||||
{
|
||||
clear_bit(heap, index);
|
||||
clear_bit(heap, index, BIT_AVAIL);
|
||||
set_bit(heap, index, BIT_USED);
|
||||
heap->free_block_count -= 1 << height;
|
||||
return (heap->block_size << height) * (index - ((unsigned long)1 << (heap->height - height)));
|
||||
return heap->offset + (heap->block_size << height) * (index - ((unsigned long)1 << (heap->height - height)));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -226,107 +420,54 @@ unsigned long reserve_region(bitmap_heap_descriptor_t *heap, unsigned long size)
|
||||
|
||||
void free_region(bitmap_heap_descriptor_t *heap, unsigned long location, unsigned long size)
|
||||
{
|
||||
location -= heap->offset;
|
||||
int height = llog2(size / heap->block_size);
|
||||
int index = (location / (heap->block_size * ((unsigned long)1 << height))) + (1 << (heap->height - height));
|
||||
set_bit(heap, index);
|
||||
while(!test_bit(heap, index, BIT_USED))
|
||||
{
|
||||
height++;
|
||||
index /= 2;
|
||||
}
|
||||
set_bit(heap, index, BIT_AVAIL);
|
||||
clear_bit(heap, index, BIT_USED);
|
||||
index = merge_block(heap, index);
|
||||
store_cache(heap, index);
|
||||
heap->free_block_count += 1 << height;
|
||||
}
|
||||
|
||||
unsigned long bitmap_size(const memory_map_t *map, unsigned long block_size)
|
||||
unsigned long bitmap_size(const memory_map_t *map, unsigned long block_size, unsigned long block_bits)
|
||||
{
|
||||
// Find the last available region in the memory map.
|
||||
int map_index = map->size - 1;
|
||||
while(map->array[map_index].type != M_AVAILABLE)
|
||||
{
|
||||
map_index--;
|
||||
return 1UL << llog2((block_bits * compute_memory_size(map) / block_size) / 4);
|
||||
}
|
||||
|
||||
// Take memory_size to be the last available location in the memory map.
|
||||
// Round memory_size up to nearest power of 2
|
||||
unsigned long memory_size = 1 << llog2(map->array[map_index].location + map->array[map_index].size);
|
||||
return (memory_size / block_size) / 4;
|
||||
}
|
||||
|
||||
int initialize_virtual_heap(bitmap_heap_descriptor_t *heap, const memory_map_t *map, int (*mmap)(void *location, unsigned long size))
|
||||
int initialize_heap(bitmap_heap_descriptor_t *heap, memory_map_t *map, int (*mmap)(void *location, unsigned long size))
|
||||
{
|
||||
if(construct_heap_desc(heap, map))
|
||||
{
|
||||
/* Not yet implemented */
|
||||
return -1;
|
||||
}
|
||||
|
||||
int initialize_physical_heap(bitmap_heap_descriptor_t *heap, const memory_map_t *map)
|
||||
if(heap->bitmap == (unsigned long*)0)
|
||||
{
|
||||
// Find the last available region in the memory map.
|
||||
int map_index = map->size - 1;
|
||||
while(map->array[map_index].type != M_AVAILABLE)
|
||||
int map_index = 0;
|
||||
while(map->array[map_index].size < heap->bitmap_size)
|
||||
{
|
||||
map_index--;
|
||||
map_index++;
|
||||
if(map_index >= map->size)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
// Take memory_size to be the last available location in the memory map.
|
||||
// Round memory_size up to nearest power of 2
|
||||
unsigned long memory_size = 1 << llog2(map->array[map_index].location + map->array[map_index].size);
|
||||
heap->bitmap_size = (memory_size / heap->block_size) / 4;
|
||||
heap->height = llog2(memory_size / heap->block_size);
|
||||
heap->free_block_count = 0;
|
||||
clear_bitmap(heap);
|
||||
for(int i = 0; i < map->size; i++)
|
||||
heap->bitmap = (unsigned long*)(heap->offset + map->array[map_index].location);
|
||||
memmap_insert_region(map, map->array[map_index].location, heap->bitmap_size, M_UNAVAILABLE);
|
||||
if(mmap && mmap(heap->bitmap, heap->bitmap_size))
|
||||
{
|
||||
if(map->array[i].type != M_AVAILABLE)
|
||||
{
|
||||
continue;
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
unsigned long location = (map->array[i].location + heap->block_size - 1) & ~(heap->block_size - 1);
|
||||
unsigned long region_end = map->array[i].location + map->array[i].size;
|
||||
|
||||
while(location + heap->block_size <= region_end)
|
||||
{
|
||||
int bit_offset = (location / heap->block_size) % bitmap_word_size;
|
||||
int bitmap_index = ((1 << (heap->height - 0)) / bitmap_word_size) + (location / heap->block_size) / bitmap_word_size;
|
||||
unsigned long chunk_size = (bitmap_word_size - bit_offset) * heap->block_size;
|
||||
if(bit_offset == 0 && (region_end - location) >= chunk_size)
|
||||
{
|
||||
// Set all bits in the word
|
||||
heap->bitmap[bitmap_index] = ~0;
|
||||
heap->free_block_count += bitmap_word_size;
|
||||
}
|
||||
else if(bit_offset == 0)
|
||||
{
|
||||
// Set the first 'count' bits
|
||||
int count = (region_end - location) / heap->block_size;
|
||||
heap->bitmap[bitmap_index] |= (1 << count) - 1;
|
||||
heap->free_block_count += count;
|
||||
}
|
||||
else if((region_end - location) >= chunk_size)
|
||||
{
|
||||
// Set all bits starting at 'bit_offset'
|
||||
heap->bitmap[bitmap_index] |= ~((1 << bit_offset) - 1);
|
||||
heap->free_block_count += bitmap_word_size - bit_offset;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Set all bits starting at 'bit_offset' up to 'count'
|
||||
int count = (region_end - location) / heap->block_size;
|
||||
heap->bitmap[bitmap_index] |= ((1 << count) - 1) & ~((1 << bit_offset) - 1);
|
||||
heap->free_block_count += count - bit_offset;
|
||||
}
|
||||
|
||||
// Merge 'buddies' when both available
|
||||
unsigned long mask = 3;
|
||||
for(int j = 0; j < bitmap_word_size / 2; j++)
|
||||
{
|
||||
if((heap->bitmap[bitmap_index] & mask) == mask)
|
||||
{
|
||||
merge_block(heap, bitmap_index * bitmap_word_size + j * 2);
|
||||
}
|
||||
mask <<= 2;
|
||||
}
|
||||
|
||||
location += chunk_size;
|
||||
}
|
||||
}
|
||||
initialize_bitmap(heap, map);
|
||||
clear_cache(heap);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
if BUILD_TESTS
|
||||
noinst_PROGRAMS = test_buddyalloc
|
||||
noinst_PROGRAMS = test_bitmapalloc
|
||||
|
||||
test_buddyalloc_SOURCES = test_buddyalloc.c
|
||||
test_buddyalloc_LDADD = ../src/libmalloc.a
|
||||
test_bitmapalloc_SOURCES = test_bitmapalloc.c
|
||||
test_bitmapalloc_LDADD = ../src/libmalloc.a
|
||||
endif
|
||||
160
tests/test_bitmapalloc.c
Normal file
160
tests/test_bitmapalloc.c
Normal file
@@ -0,0 +1,160 @@
|
||||
#include "libmalloc/bitmap_alloc.h"
|
||||
#include "util.h"
|
||||
#include <stdlib.h>
|
||||
#include <assert.h>
|
||||
#include <stdio.h>
|
||||
#include <time.h>
|
||||
|
||||
typedef struct memblock_t
|
||||
{
|
||||
unsigned long size;
|
||||
unsigned long location;
|
||||
} memblock_t;
|
||||
|
||||
void print_heap_desc(bitmap_heap_descriptor_t *heap)
|
||||
{
|
||||
printf("heap = {\n"
|
||||
"\t.bitmap = %p\n"
|
||||
"\t.bitmap_size = %i\n"
|
||||
"\t.cache = %p\n"
|
||||
"\t.cache_capacity = %i\n"
|
||||
"\t.block_size = %i\n"
|
||||
"\t.height = %i\n"
|
||||
"\t.free_block_count = %i\n"
|
||||
"\t.mask = %lX\n"
|
||||
"\t.block_bits = %i\n"
|
||||
"\t.blocks_in_word = %i\n"
|
||||
"\t.offset = %p\n"
|
||||
"}\n",
|
||||
heap->bitmap,
|
||||
heap->bitmap_size,
|
||||
heap->cache,
|
||||
heap->cache_capacity,
|
||||
heap->block_size,
|
||||
heap->height,
|
||||
heap->free_block_count,
|
||||
heap->mask,
|
||||
heap->block_bits,
|
||||
heap->blocks_in_word,
|
||||
heap->offset);
|
||||
}
|
||||
|
||||
void print_memory_map(memory_map_t *map)
|
||||
{
|
||||
printf("map = {\n"
|
||||
"\t.size = %i\n"
|
||||
"\t.capacity = %i\n"
|
||||
"\t.array = {",
|
||||
map->size,
|
||||
map->capacity);
|
||||
for(int i = 0; i < map->size; i++)
|
||||
{
|
||||
printf("{.type = %i, .location = %lX, .size = %i} ", \
|
||||
map->array[i].type,
|
||||
map->array[i].location,
|
||||
map->array[i].size);
|
||||
}
|
||||
printf("}\n}\n");
|
||||
}
|
||||
|
||||
void test_heap(unsigned long size, unsigned long block_size, unsigned long bits, int result)
|
||||
{
|
||||
printf("[TEST] Bitmap allocator: memory=%lX, block_size=%lu, block_bits=%lu\n", size, block_size, bits);
|
||||
const int memory_map_capacity = 32;
|
||||
const int cache_capacity = 20;
|
||||
memory_region_t arr[memory_map_capacity];
|
||||
unsigned long heap_cache[cache_capacity];
|
||||
void *heap_data = malloc(size);
|
||||
|
||||
memory_map_t memory_map = {
|
||||
.array = arr,
|
||||
.capacity = memory_map_capacity,
|
||||
.size = 0
|
||||
};
|
||||
|
||||
bitmap_heap_descriptor_t heap = {
|
||||
.bitmap = NULL,
|
||||
.block_size = block_size,
|
||||
.cache = heap_cache,
|
||||
.cache_capacity = cache_capacity,
|
||||
.block_bits = bits,
|
||||
.offset = (unsigned long)heap_data
|
||||
};
|
||||
|
||||
memmap_insert_region(&memory_map, 0, size, M_AVAILABLE);
|
||||
int status = initialize_heap(&heap, &memory_map, NULL);
|
||||
assert(!(!status != !result));
|
||||
if(status)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
print_heap_desc(&heap);
|
||||
print_memory_map(&memory_map);
|
||||
|
||||
unsigned long total_blocks = heap.free_block_count;
|
||||
|
||||
memblock_t *reserved_blocks = malloc(sizeof(memblock_t) * size / heap.block_size);
|
||||
unsigned long count = 0;
|
||||
while(1)
|
||||
{
|
||||
memblock_t next_block;
|
||||
next_block.size = heap.block_size * (rand() % 8 + 1);
|
||||
next_block.location = reserve_region(&heap, next_block.size);
|
||||
if(next_block.location != NOMEM)
|
||||
{
|
||||
char *s = (char*)next_block.location;
|
||||
for(int i = 0; i < next_block.size; i++)
|
||||
{
|
||||
s[i] = (char)rand();
|
||||
}
|
||||
reserved_blocks[count] = next_block;
|
||||
count++;
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("\tOut of memory: %i free blocks left, %i total blocks, %i allocations. Tried to allocate %i bytes.\n", heap.free_block_count, total_blocks, count, next_block.size);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for(int i = 0; i < count; i++)
|
||||
{
|
||||
assert(reserved_blocks[i].location >= heap.offset);
|
||||
assert(reserved_blocks[i].location + reserved_blocks[i].size <= heap.offset + size);
|
||||
for(int j = i + 1; j < count; j++)
|
||||
{
|
||||
assert((reserved_blocks[j].location + reserved_blocks[j].size) <= reserved_blocks[i].location
|
||||
|| reserved_blocks[j].location >= (reserved_blocks[i].location + reserved_blocks[i].size));
|
||||
}
|
||||
}
|
||||
|
||||
for(int i = 0; i < count; i++)
|
||||
{
|
||||
free_region(&heap, reserved_blocks[i].location, bits < 2 ? reserved_blocks[i].size : 0);
|
||||
}
|
||||
|
||||
assert(heap.free_block_count == total_blocks);
|
||||
free(reserved_blocks);
|
||||
free(heap_data);
|
||||
}
|
||||
|
||||
int main(int argc, char **args)
|
||||
{
|
||||
srand(time(0));
|
||||
test_heap(32, 1, 1, 1);
|
||||
test_heap(256, 0, 1, 1);
|
||||
test_heap(256, 1, 0, 1);
|
||||
test_heap(256, 1, 3, 1);
|
||||
test_heap(256, 1, 128, 1);
|
||||
test_heap(256, 1, 4, 1);
|
||||
|
||||
for(int bs = 1; bs <= 32; bs++)
|
||||
{
|
||||
unsigned long n = (8 * sizeof(unsigned long)) - 1 - __builtin_clzl((unsigned long) bs);
|
||||
for(int bits = 1; bits <= (8 * sizeof(unsigned long)) && (2 * bits) < (8 * (1 << n)); bits <<= 1)
|
||||
{
|
||||
test_heap(1024, bs, bits, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,51 +0,0 @@
|
||||
#include "libmalloc/bitmap_alloc.h"
|
||||
#include "util.h"
|
||||
#include <stdlib.h>
|
||||
#include <assert.h>
|
||||
#include <stdio.h>
|
||||
|
||||
int main(int argc, char **args)
|
||||
{
|
||||
const int memory_map_capacity = 32;
|
||||
const int heap_size = 1 << 20;
|
||||
const int cache_capacity = 20;
|
||||
memory_region_t arr[memory_map_capacity];
|
||||
unsigned long heap_cache[cache_capacity];
|
||||
|
||||
memory_map_t memory_map = {
|
||||
.array = arr,
|
||||
.capacity = memory_map_capacity,
|
||||
.size = 0
|
||||
};
|
||||
|
||||
bitmap_heap_descriptor_t heap = {
|
||||
.bitmap = malloc(heap_size / 4),
|
||||
.block_size = 1,
|
||||
.cache = heap_cache,
|
||||
.cache_capacity = cache_capacity
|
||||
};
|
||||
|
||||
memmap_insert_region(&memory_map, 0, heap_size, M_AVAILABLE);
|
||||
initialize_physical_heap(&heap, &memory_map);
|
||||
|
||||
unsigned long *reserved_blocks = malloc(sizeof(unsigned long) * heap_size);
|
||||
for(int i = 0; i < heap_size; i++)
|
||||
{
|
||||
reserved_blocks[i] = reserve_region(&heap, 1);
|
||||
}
|
||||
|
||||
/*for(int i = 0; i < heap_size; i++)
|
||||
{
|
||||
for(int j = i + 1; j < heap_size; j++)
|
||||
{
|
||||
assert(reserved_blocks[i] != reserved_blocks[j]);
|
||||
}
|
||||
}*/
|
||||
|
||||
for(int i = 0; i < heap_size; i++)
|
||||
{
|
||||
free_region(&heap, reserved_blocks[i], 1);
|
||||
}
|
||||
|
||||
assert(heap.free_block_count == heap_size);
|
||||
}
|
||||
Reference in New Issue
Block a user