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#ifndef _LIBMALLOC_BUDDYALLOC_H
#define _LIBMALLOC_BUDDYALLOC_H
#include "memmap.h"
#include "common.h"
/**
* @brief
*
*/
typedef struct
{
/**
* @brief The underlying bitmap representing the availability of chunks of
* physical memory.
*
*/
unsigned long *bitmap;
/**
* @brief Stores a list of available blocks of memory to speed up allocation.
*
*/
unsigned long *cache;
/**
* @brief The size of the bitmap in bytes.
*
*/
unsigned long bitmap_size;
/**
* @brief The size of the array pointed to by `cache`.
*
*/
unsigned long cache_capacity;
/**
* @brief The size in bytes of the smallest unit of allocation.
*
* This value should either be the size of a page on the host system, or
* possibly some number of pages.
*
*/
unsigned long block_size;
/**
* @brief The height of the binary tree representation of the heap's memory
* map.
*
*/
unsigned long height;
/**
* @brief The number of available blocks of memory.
*
* Due to memory fragmentation, it may not be possible to allocate all
* available memory at once.
*
*/
unsigned long free_block_count;
} bitmap_heap_descriptor_t;
/**
* @brief Reserves a region of memory within the heap containing at least `size`
* bytes.
*
* If `size` is not a power of two times the block size, it will be rounded up
* to the smallest possible number which satisfies this condition. After
*
* @param heap
* @param size
* @return unsigned long
*/
unsigned long reserve_region(bitmap_heap_descriptor_t *heap, unsigned long size);
/**
* @brief Marks the region of memory indicated by `location` and `size` as
* available to be allocated.
*
* `location` must have been previously returned by `reserve_region`. `size`
* is expected to be a power of two times the block size.
*
* @param heap
* @param location
* @param size
*/
void free_region(bitmap_heap_descriptor_t *heap, unsigned long location,
unsigned long size);
/**
* @brief Computes the amount of space required to store the heap's internal
* bitmaps.
*
* @param map A pointer to the structure providing an initial memory layout
* @param block_size The minimum unit of allocation
* @return unsigned long
*/
unsigned long bitmap_size(const memory_map_t *map, unsigned long block_size);
/**
* @brief Builds the heap's internal structures according to the memory
* layout provided in `map`. Assumes that the layout in `map` refers to the
* caller's virtual address space, and utilizes some of the memory marked as
* 'available' to store the heap's internal structures.
*
* A callback function `mmap` may be provided, which will be used to map the
* space required by the heap to store its internal bitmaps. If `mmap` is NULL,
* this function assumes that all space within the heap is already mapped.
*
* There are several requirements for the initial state of the `heap` structure:
*
* - The `cache` field must be defined, and point to an array of unsigned longs
* of sufficient size.
*
* - The `block_size` field must be set to the desired smallest unit of allocation.
*
* @param heap A pointer to the structure describing the heap
* @param map A pointer to the structure providing an initial memory layout
* @param mmap A callback function used to map memory in the virtual address space
* @return int
*/
int initialize_virtual_heap(bitmap_heap_descriptor_t *heap, const memory_map_t *map,
int (*mmap)(void *location, unsigned long size));
/**
* @brief Builds the heap's internal structures according to the memory
* layout provided in `map`. Assumes that physical memory space is being alocated,
* and therefore does not make assumptions about the caller's address space or
* attempt to utilize the memory inside the heap. The caller is responsible for
* providing space to store the heap's internal structures.
*
* There are several requirements for the initial state of the `heap` structure:
*
* - The `bitmap` field must be defined, and sufficient memory reserved at that
* location to contain the heap's bitmap.
*
* - The `cache` field must be defined, and point to an array of unsigned longs
* of sufficient size.
*
* - The `cache_capacity` field must be set to the size of the array pointed to
* by `cache`
*
* - The `block_size` field must be set to the desired smallest unit of allocation.
*
* @param heap A pointer to the structure describing the heap
* @param map A pointer to the structure providing an initial memory layout
* @return int 0 upon success; nonzero upon failure
*/
int initialize_physical_heap(bitmap_heap_descriptor_t *heap, const memory_map_t *map);
#endif