#ifndef _LIBMALLOC_BUDDYALLOC_H #define _LIBMALLOC_BUDDYALLOC_H #include "memmap.h" #include "common.h" /** * @brief * */ typedef struct { /** * @brief The underlying bitmap representing the availability of chunks of * physical memory. * */ unsigned long *bitmap; /** * @brief Stores a list of available blocks of memory to speed up allocation. * */ unsigned long *cache; /** * @brief The size of the bitmap in bytes. * */ unsigned long bitmap_size; /** * @brief The size of the array pointed to by `cache`. * */ unsigned long cache_capacity; /** * @brief The size in bytes of the smallest unit of allocation. * * This value should either be the size of a page on the host system, or * possibly some number of pages. * */ unsigned long block_size; /** * @brief The height of the binary tree representation of the heap's memory * map. * */ unsigned long height; /** * @brief The number of available blocks of memory. * * Due to memory fragmentation, it may not be possible to allocate all * available memory at once. * */ unsigned long free_block_count; } bitmap_heap_descriptor_t; /** * @brief Reserves a region of memory within the heap containing at least `size` * bytes. * * If `size` is not a power of two times the block size, it will be rounded up * to the smallest possible number which satisfies this condition. After * * @param heap * @param size * @return unsigned long */ unsigned long reserve_region(bitmap_heap_descriptor_t *heap, unsigned long size); /** * @brief Marks the region of memory indicated by `location` and `size` as * available to be allocated. * * `location` must have been previously returned by `reserve_region`. `size` * is expected to be a power of two times the block size. * * @param heap * @param location * @param size */ void free_region(bitmap_heap_descriptor_t *heap, unsigned long location, unsigned long size); /** * @brief Computes the amount of space required to store the heap's internal * bitmaps. * * @param map A pointer to the structure providing an initial memory layout * @param block_size The minimum unit of allocation * @return unsigned long */ unsigned long bitmap_size(const memory_map_t *map, unsigned long block_size); /** * @brief Builds the heap's internal structures according to the memory * layout provided in `map`. Assumes that the layout in `map` refers to the * caller's virtual address space, and utilizes some of the memory marked as * 'available' to store the heap's internal structures. * * A callback function `mmap` may be provided, which will be used to map the * space required by the heap to store its internal bitmaps. If `mmap` is NULL, * this function assumes that all space within the heap is already mapped. * * There are several requirements for the initial state of the `heap` structure: * * - The `cache` field must be defined, and point to an array of unsigned longs * of sufficient size. * * - The `block_size` field must be set to the desired smallest unit of allocation. * * @param heap A pointer to the structure describing the heap * @param map A pointer to the structure providing an initial memory layout * @param mmap A callback function used to map memory in the virtual address space * @return int */ int initialize_virtual_heap(bitmap_heap_descriptor_t *heap, const memory_map_t *map, int (*mmap)(void *location, unsigned long size)); /** * @brief Builds the heap's internal structures according to the memory * layout provided in `map`. Assumes that physical memory space is being alocated, * and therefore does not make assumptions about the caller's address space or * attempt to utilize the memory inside the heap. The caller is responsible for * providing space to store the heap's internal structures. * * There are several requirements for the initial state of the `heap` structure: * * - The `bitmap` field must be defined, and sufficient memory reserved at that * location to contain the heap's bitmap. * * - The `cache` field must be defined, and point to an array of unsigned longs * of sufficient size. * * - The `cache_capacity` field must be set to the size of the array pointed to * by `cache` * * - The `block_size` field must be set to the desired smallest unit of allocation. * * @param heap A pointer to the structure describing the heap * @param map A pointer to the structure providing an initial memory layout * @return int 0 upon success; nonzero upon failure */ int initialize_physical_heap(bitmap_heap_descriptor_t *heap, const memory_map_t *map); #endif